It's often most convenient to enter server commands from the console
of a client.
This remote console capability is called "rcon". To
rcon the server from a client, bring
Then you can issue server commands by prefixing each server command
with "rcon", e.g.:
Command
/ Variable Name |
Who
Uses It? |
General
Category |
Description |
_snd_mixahead 0.100 |
client |
audio |
sets sound mixahead value - similar to s_mixahead
in Quake2 - can fix stuttering issues with some sound cards |
_vid_default_mode 0 |
client |
video |
sets default video mode (screen resolution) |
_vid_default_mode_win 3 |
client |
video |
sets default windowed video mode (screen resolutoin) |
_vid_wait_override 0 |
client |
video |
sets video wait override |
_windowed_mouse 0 |
client |
player |
enables mouse in windowed mode |
+alt1 |
|
|
|
+alt2 |
|
|
|
+attack |
client |
player |
fire |
+attack2 |
client |
player |
secondary fire - *see special |
+back |
client |
player |
move backwards |
+camdistance |
client |
chase cam |
moves chase cam perspective away from player - *works
only if thirdperson is activated |
+camin |
client |
chase cam |
moves chase cam forward - *works only if thirdperson
is activated |
+cammousemove |
client |
chase cam |
moves chase with mouse - *works only if thirdperson
is activated |
+camout |
client |
chase cam |
moves chase cam backward - *works only if thirdperson
is activated |
+campitchdown |
client |
chase cam |
decreases chase cam pitch to look down - *works only
if thirdperson is activated |
+campitchup |
client |
chase cam |
increases chase cam pitch to look up - *works only
if thirdperson is activated |
+camyawleft |
client |
chase cam |
tilts chase cam left - *works only if thirdperson
is activated |
+camyawright |
client |
chase cam |
tilts chase cam right - *works only if thirdperson
is activated |
+det20 |
client |
player |
sets detpack with 20 second timer - *demo class only |
+det5 |
client |
player |
sets detpack with 5 second timer - *demo class only |
+det50 |
client |
player |
sets detpack with 50 second timer - *demo class only |
+duck |
client |
player |
crouches |
+forward |
client |
player |
moves forward |
+gren1 |
client |
player |
launches grenade type 1 - *see primegrenX, throwgren |
+ip xxx.xxx.xxx.xxx |
|
|
sets ip address |
+gren2 |
client |
player |
launches grenade type 2 - *see primegrenX, throwgren |
+jlook |
client |
joystick |
enables joystick to look around |
+jump |
client |
player |
jumps |
+klook |
client |
player |
enables the keyboard to look around |
+left |
client |
player |
strafes left |
+lookdown |
client |
player |
looks down |
+lookup |
client |
player |
looks up |
+mlook |
client |
mouse |
enables mouse to look around |
+movedown |
client |
player |
moves player down - *climbing down a ladder, swimming
down |
+moveleft |
client |
player |
strafes left |
+moveright |
client |
player |
strafes right |
+moveup |
client |
player |
moves player up - *climbing up a ladder, swimming
up |
+reload |
client |
player |
reloads current weapon |
+right |
client |
player |
strafes right |
+showscores |
client |
player |
shows player scores and pings |
+speed |
client |
player |
forces player to walk if 'always run' is enabled,
and forces player to run if 'always run' is disabled |
+strafe |
client |
player |
strafe modifier - while this is held down, use direction
keys to strafe in different directions |
+use |
client |
player |
uses an item- such as a button, machine gun, etc. |
addip <min> <ipaddress> |
server |
server admin |
adds an ip address to the filterban list - * use 0
minutes to make the addition permanent [more] |
adm_ban |
client |
tfc admin |
bans the current player in the player's list from
the server - must have admin status of server by using the "admin
<password>" command |
adm_ceasefire |
client |
tfc admin |
pauses or unpauses the game - must have admin status
of server by using the "admin <password>" command |
adm_countplayers |
client |
tfc admin |
shows the number of players on a server and their
teams - must have admin status of server by using the "admin
<password>" command |
adm_deal |
client |
tfc admin |
begins a cycle in the player's list that asks to kick,
ban, or next for each player - must have admin status of server
by using the "admin <password>" command |
adm_kick |
client |
tfc admin |
kicks the current player in the player's list from
the server - must have admin status of server by using the "admin
<password>" command |
adm_listplayers |
client |
tfc admin |
lists all players and their ip addresses - must have
admin status of server by using the "admin <password>"
command |
adm_next |
client |
tfc admin |
advances to the next player in the player's list -
must have admin status of server by using the "admin <password>"
command |
admin <password> |
client |
tfc admin |
after server has set "tfc_adminpwd", use
this in the in-game console to gain admin status of the server and
can use any of the "adm_*" commands |
alias <name> "cmd1; cmd2" |
client |
player |
binds commands together in an alias to perform mutiple
tasks at the hit of one button |
allowupload |
client |
uploading/ downloading |
toggles the uploading of local decals and models to
the server on/off |
ambient_fade 100 |
client |
audio |
sets the distance at which ambient sounds fade away |
ambient_level 0.300 |
client |
audio |
sets the sound level for ambient sounds |
appenddemo <demoname> |
client |
demo |
records a demo and appends it to the demo file in
existence at Half-Life/Valve/demo.dem |
autosave |
client |
player |
enables autosave feature |
banid <minutes> <uniqueid> |
server |
server admin |
bans a player from a server using their uniqueid -
get this unique id from the "users" command - 0 minutes
is a permanent ban - **Version 4.0.1.3+ only [more] |
banid <minutes> <uniqueid> kick |
server |
server admin |
bans AND kicks a player from a server using their
uniqueid - get this unique id from the "users" command
- 0 minutes is a permanent ban - **Version 4.0.1.3+ only [more] |
begin |
|
|
|
bgetmod |
client |
player |
requests batch mod status |
bgetsv |
client |
player |
requests batch server list |
bgmbuffer 4096 |
client |
audio |
sets the CD audio buffer size |
bgmvolume 0 |
client |
audio |
toggles CD audio on/off- * 1 is 'on', 0 is 'off' |
bind <key> <command> |
client |
player |
combines a <key> with a command or alias |
bottomcolor 6 |
client |
player |
sets the bottom color of the player model |
brightness 1 |
client |
video |
enables glare reduction - *the higher the value, the
brighter it gets |
build |
client |
player |
displays the build menu to choose from sentry or dispenser
- *engineer class only |
c_maxdistance 200 |
client |
chase cam |
sets the maximum distance of the chase cam |
c_maxpitch 90 |
client |
chase cam |
sets the maximum pitch of the chase cam |
c_maxyaw 135 |
client |
chase cam |
sets the maximum yaw of the chase cam |
c_minidistance 30 |
client |
chase cam |
sets the minimum distance of the chase cam |
c_minpitch 0 |
client |
chase cam |
sets the minimum pitch of the chase cam |
c_minyaw -135 |
client |
chase cam |
sets the minimum yaw of the chase cam |
cam_command 0 |
client |
chase cam |
toggles chase cam commands on/off - * 1 is 'on', 0
is 'off' |
cam_contain 0 |
client |
chase cam |
toggles chase cam auto-contain in current room on/off
- * 1 is 'on', 0 is 'off' |
cam_idealdist 64 |
client |
chase cam |
sets the preferred distance from the player model
to the chase cam - *works only if thirdperson is activated |
cam_idealpitch 0 |
client |
chase cam |
sets the preferred pitch for the chase cam - *works
only if thirdperson is activated |
cam_idealyaw 90 |
client |
chase cam |
sets the preferred yaw for the chase cam - *works
only if thirdperson is activated |
cam_snapto 0 |
client |
chase cam |
sets the preferred snap interval for the chase cam
- *works only if thirdperson is activated |
cancelselect |
client |
player |
cancels selection |
cd |
client |
audio |
controls CD audio - * i.e., 'cd stop' stops the cd
play, 'cd loop X' plays track X using tracks 1-16 |
centerview |
client |
player |
centers the players view |
changeclass |
client |
player |
displays the change class menu |
changelevel <mapname> |
client/ server |
server admin |
changes the map and maintains client connections |
changelevel2 <mapname> |
client/ server |
server admin |
continues the current game on a new map |
changeteam |
client |
player |
displays the team change menu |
chase_back 100 |
client |
chase cam |
sets the preferred chase cam distance from the player
when backing up |
chase_right 0 |
client |
chase cam |
sets the preferred offset to the side for the chase
cam |
chase_up 16 |
client |
chase cam |
sets the preferred offset up for the chase cam |
cl_adaptive |
client |
player |
displays time, dropped packet %, average latency,
up/down rates, and frames per second (FPS) |
cl_allow_download 0 |
client |
uploading/ downloading |
toggles download of maps, models and decals when joining
a server - * 1 is 'on', 0 is 'off' |
cl_allow_upload 0 |
client |
uploading/ downloading |
toggles upload of maps, models and decals when joining
a server - * 1 is 'on', 0 is 'off' |
cl_allowdownload 0 |
client |
uploading/ downloading |
toggles download of maps, models and decals when joining
a server - * 1 is 'on', 0 is 'off' |
cl_allowupload 0 |
client |
uploading/ downloading |
toggles upload of maps, models and decals when joining
a server - * 1 is 'on', 0 is 'off' |
cl_anglespeedkey 0.670 |
client |
player |
sets the speed that the direction keys change the
view angle |
cl_appendmixed 0 |
client |
audio |
toggles the forcing the playing of mixed sounds as
sequential sounds instead - * 1 is 'on', 0 is 'off' |
cl_backspeed 400 |
client |
player |
sets the backup speed of a player - number can only
go as fast as a particular server allows |
cl_bitcounts |
client |
player |
shows list of bits received for each player, with
delta values |
cl_bob 0.010 |
client |
player |
sets the amount that the view bobs while the player
is running |
cl_bobcycle 0.800 |
client |
player |
sets how frequently the view of a player bobs while
running |
cl_bobup 0.500 |
client |
player |
sets the amount that the view of a player bobs while
running |
cl_download_ingame 0 |
client |
uploading/ downloading |
toggles downloads of models and decals during a game
- * 1 is 'on', 0 is 'off' |
cl_download_max 0 |
client |
uploading/ downloading |
sets the maximum number of files downloaded from a
server |
cl_downloadinterval 1 |
client |
uploading/ downloading |
sets the minimum time in between downloads from a
server |
cl_forwardspeed 400 |
client |
player |
sets the forward speed of a player - *can only go
as fast as the server allows |
cl_gaitestimation 1 |
client |
player |
enables estimated player stepping motion |
cl_gg 0 |
client |
player |
toggles game gauge mode - * 1 is 'on', 0 is 'off' |
cl_himodels |
client |
player |
toggles higer quality player models - * 1 is 'on',
0 is 'off' |
cl_messages |
client |
player |
shows server messages |
cl_movespeedkey 0.300 |
client |
player |
sets movement speed for keyboard use |
cl_nodelta |
client |
player |
toggles delta compression - * 1 is 'on', 0 is 'off' |
cl_nopred 0 |
client |
player |
toggles client-side prediction - * 1 is 'on', 0 is
'off' |
cl_pitchdown <angle> |
client |
player |
sets the maximum angle to look down - *default is
89 |
cl_pitchspeed 225 |
client |
player |
sets the speed at which the pitch changes |
cl_pitchup <angle> |
client |
player |
sets the maximum angle to look up - *default is 89 |
cl_pred_fraction 0.5 |
client |
player |
sets the client-side prediction faction - *closer
to 1.0 is more prediction |
cl_pred_link 1 |
client |
player |
sets the client-side prediction link value |
cl_pred_maxtime 255 |
client |
player |
sets the maximum client-side prediction time |
cl_predict_players 1 |
client |
player |
toggles prediction of other players - * 1 is 'on',
0 is 'off' |
cl_print_custom |
client |
player |
displays loaded custom .wad files or decals |
cl_resend 3 |
client |
player |
sets the resend count |
cl_rollangle 2 |
client |
video |
sets the view tilt angle for roll motion |
cl_rollspeed 200 |
client |
video |
sets the view tilt speed |
cl_shownet 0 |
client |
player |
toggles the display of network packet numbers - *
1 is 'on', 0 is 'off' |
cl_showsizes 0 |
client |
player |
toggles the display of network packet size graph -
* 1 is 'on', 0 is 'off' |
cl_sidespeed 400 |
client |
player |
sets the strafing speed of a player |
cl_skycolor_b 0 |
client |
video |
sets the blue component of the sky color |
cl_skycolor_g 0 |
client |
video |
sets the green component of the sky color |
cl_skycolor_r 0 |
client |
video |
sets the red component of the sky color |
cl_skyname <name> |
client |
video |
sets the sky pattern - * such as 'cl_skyname desert' |
cl_skyvec_x 0 |
client |
video |
sets the sky pattern position x-coordinate |
cl_skyvec_y 0 |
client |
video |
sets the sky pattern position y-coordinate |
cl_skyvec_z 0 |
client |
video |
sets the sky pattern position z-coordinate |
cl_slist 10 |
client |
player |
sets the number of servers in the serverlist |
cl_solid_players 1 |
client |
player |
toggles solid player models - * 1 is 'on', 0 is 'off' |
cl_timeout 305 |
|
|
sets the inactivity time brfore a client times out |
cl_upload_max 0 |
|
|
sets the maximum number of files a client can upload
to a server |
cl_upspeed 320 |
client |
player |
sets the speed of a player when he climbs up |
cl_usr |
client |
player |
displays user HUD information |
cl_view |
client |
player |
displays list of current on-screen entities |
cl_waterdist 4 |
client |
player |
sets the underwater distance |
cl_yawspeed 210 |
client |
player |
sets the turning speed - * only will go as fast as
a server allows |
clear |
client |
player |
clears the console screen |
clearlist |
client |
player |
clears the server list |
clientport 27005 |
client |
player |
sets the port that the client will use to connect
to a server |
cmd |
client |
player |
can use this in conjunction with a command |
cmdlist |
client/ server |
all |
lists all of the console commands - * if you type
'cmdlist a', it will only list those commands that begin with the
letter a, and so on - also, 'cmdlist log logfile writes the list
to C:\logfile |
con_notifytime 4 |
|
|
sets client notification time |
connect <ip address> |
client |
player |
connects to a server with the used ip address |
contimes <n> |
|
|
shows n overlay lines - * n = 4 to 64 |
coop 0 |
|
|
toggles cooperatice play mode - * 1 is 'on', 0 is
'off' |
cr_demoman # |
server |
server admin |
sets the number of demomen allowed on a team |
cr_engineer # |
server |
server admin |
sets the number of engineers allowed on a team |
cr_hw # |
server |
server admin |
sets the number of hw's allowed on a team |
cr_medic # |
server |
server admin |
sets the number of medics allowed on a team |
cr_pyro # |
server |
server admin |
sets the number of pyros allowed on a team |
cr_sniper # |
server |
server admin |
sets the number of snipers allowed on a team |
cr_soldier # |
server |
server admin |
sets the number of soldiers allowed on a team |
cr_spy # |
server |
server admin |
sets the number of spies allowed on a team |
crc <mapname> |
|
|
displays the crc value for the map at maps\<mapname>.bsp |
crosshair 0 |
client |
player |
toggles the crosshair on/off - * 1 is 'on', 0 is 'off' |
customrsrclist <arg> |
|
|
issues a resource request |
cvarlist |
client/ server |
all |
lists all the console variables in the console - *
'cvar log filename' will write this list to the file C:\filename |
d_spriteskip |
|
|
|
dc 0 |
client |
player |
toggles the display of the class briefings - * 1 is
'on', 0 is 'off' |
deathmatch 0 |
|
|
toggles deathmatch mode - * 1 is 'on', 0 is 'off' |
decalfrequency <seconds> |
server |
server admin |
sets how frequently players can display their logo
- * default is 30 |
default_fov 90 |
client |
player |
sets the default field of view in degrees - * smaller
number is a smaller angle of view, while a larger number is a larger
field of view |
demos |
client |
demo |
runs a loop of demos set with startdemos |
detdispenser |
client |
player |
remotely detonates ammo dispenser - * engineer class
only |
developer 0 |
mod authors |
developers |
toggles on/off special developer debug console messages
- * 1 is 'on', 0 is 'off' |
discard |
client |
player |
drops unusable ammo |
disconnect |
client |
player |
disconnects a player from a server |
displaysoundlist 0 |
client |
audio |
toggles on/off a list of all loaded sounds - * 1 is
'on', 0 is 'off' |
download |
client |
uploading/ downloading |
begins downloading files from a server - * only if
'cl_download_ingame' is set to 1 |
dropclient |
server |
|
disconnects a client from a server |
echo "message" |
client |
player |
echos text to the console - * useful for letting a
player know that a script or .cfg file was loaded successfully |
edgefriction 2 |
|
|
sets the amount of friction between players and objects |
enableconsole |
client |
player |
enables the console screen |
endmovie |
client |
player |
ends a currently ongoing movie |
entities |
mod authors |
developers |
lists currently loaded entities |
envmap |
|
|
creates the 6 .bmp images for sky boxes from the player's
current position |
escape |
client |
player |
acts as <ESCAPE> key by hiding the console and
cancelling selections |
exec <filename> |
client/ server |
all |
executes a script of .cfg file |
exit |
client/ server |
all |
closes a game or dedicated server program to windows
without confirmation |
fakelag 0 |
client |
player |
simulates lag - * the higher the number, the more
simulated lag |
fakeloss 0 |
client |
player |
simulates packet loss - * the higher the value, the
more simulated packet loss |
feign |
client |
player |
fake death - * spy class only |
filterban 0 |
server |
server admin |
toggles ip banning - * 1 is 'on', 0 is 'off' [more] |
firstperson |
client |
player |
enables first person viewing of the game |
flaginfo |
client |
player |
displays flag status |
flush |
|
|
flushes the memory and reloads the map |
fly |
|
|
|
force_centerview |
client |
player |
forces the player's view to look straight ahead |
fps_lan 31 |
client |
player |
sets the maximum framerate on a LAN game |
fps_modem 31 |
client |
player |
sets the maximum framerate in an internet game |
fps_single 80 |
client |
player |
sets the maximum framerate in a single playergame |
fullinfo <complete info string> |
|
|
displays user information |
fullserverinfo |
|
|
displays server information |
gamma 3 |
client |
video |
sets the gamma level |
getcertificate |
client |
player |
gets certificate from WON |
getsv |
client |
player |
lists each server's ip address and the total number
of servers |
gg <demoname> |
client |
demo |
runs the game gauge benchmark using <demoname>
- * 'cl_gg' must be set to 1 |
gl_affinemodels 0 |
client |
video |
|
gl_alphamin 0.250 |
client |
video |
sets the minimum alpha blending level |
gl_clear 0 |
client |
video |
toggles visual quality - * cracks between textures
show when set to 1 |
gl_cull 1 |
client |
video |
toggles rendering of visible objects only - * 1 is
'on', 0 is 'off', and 0 will lower fps |
gl_d3dflip 0 |
client |
video |
toggles reversed rendering order for D3D |
gl_dither 1 |
client |
video |
toggles dithering - * 1 is 'on', 0 is 'off' |
gl_dump |
client |
video |
lists the data for the video card: vendor, renderer,
version, and extensions used |
gl_flipmatrix 0 |
client |
video |
toggles special crosshair fix when using the 3DNow!
3Dfx MiniGL - * 1 is 'on', 0 is 'off' |
gl_keeptjunctions 0 |
client |
video |
toggles showing of cracks between textures - * 1 is
'on', 0 is 'off', with 1 being the better quality and slower fps |
gl_lightholes 0 |
client |
video |
toggles light holes - * 1 is 'on', 0 is 'off' |
gl_log <logfilename> |
client |
video |
writes graphic debug messages to <logfilename> |
gl_max_size 256 |
client |
video |
sets the maximum texture size |
gl_monolights 0 |
client |
video |
toggles a uniform light source with no shadows - *
1 is 'on', 0 is 'off', and works in OpenGL only |
gl_nobind 0 |
client |
video |
toggles the replacement of textures with alphanumeric
characters - * 1 is 'on', 0 is 'off' |
gl_overbright 0 |
client |
video |
toggles maximum brightness mode - * 1 is 'on', 0 is
'off' |
gl_palette_tex 0 |
client |
video |
toggles paletted textures - * 1 is 'on', 0 is 'off' |
gl_picmip 0 |
client |
video |
sets the rendering quality - * higher the number is
faster but lower quality |
gl_playermip 0 |
client |
video |
sets the player rendering quality - * higher the number
is faster but lower quality |
gl_polyoffset 4 |
client |
video |
sets the polygon offset - try out different values
for texture flickering problems |
gl_reporttjunctions 0 |
client |
video |
toggles writing T-junction reporting to the console |
gl_round_down 3 |
client |
video |
sets the texture rounding down value - * higher the
number faster but lower quality |
gl_smoothmodels 0 |
client |
video |
toggles model smoothing - * 1 is 'on', 0 is 'off' |
gl_spriteblend 0 |
client |
video |
toggles blending sprite graphics - * 1 is 'on', 0
is 'off' |
gl_texels |
client |
video |
reports the number of texels uploaded to the video
card |
gl_texsort 0 |
client |
video |
toggles a texel sort - * 1 is 'on', 0 is 'off' |
gl_texturemode [type] |
client |
video |
sets the rendering mode in order from the lowest quality
but fastest to highest quality which is slower - * [type] options
are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these
two deal with bilinear filtering) and gl_nearest_mipmap_linear,
gl_linear_mipmap_linear (which deals with trilinear filtering) |
gl_wateramp 0.300 |
client |
video |
|
gl_zmax 4096 |
client |
video |
sets the maximum size for the Z-Buffer |
gl_ztrick 1 |
client |
video |
toggles the speeding up of 3Dfx rendering - * 1 is
'on', 0 is 'off' |
god |
client |
player |
god mode makes player invincible - * 'sv_cheats' must
be set to 1 |
graphheight 64 |
client |
player |
sets the height of the r_netgraph display |
graphhigh 512 |
client |
player |
sets the maximum value of the r_netgraph display |
graphmean 1 |
client |
player |
sets the mean value of the r_netgraph display |
graphmedian 128 |
client |
player |
sets the median value of the r_netgraph display |
heartbeat |
server |
server admin |
sends a heartbeat signal to the master server to "remind"
the master server that your server is still online and available |
hideconsole |
client |
player |
hides the console |
hisound 1 |
client |
audio |
toggles high-quality sound - * 1=22kHz, 0=11kHz |
host_framerate 0 |
server |
server admin |
sets the speed that the host/server interacts with
the game |
host_killtime 0 |
|
|
sets a time delay before killing the server |
hostname <name> |
server |
server admin |
sets the server hostname [more] |
hostport 27015 |
server |
server admin |
sets connection port for the server |
hpkextract <filename> [all|1 idx] |
mod authors |
developers |
extracts files from hpk file - * opts = <hpkname>
[all | single index] |
hpklist <hpkfilename> |
mod authors |
developers |
lists the files in <hpkfilename> |
hpkremove <name> <index> |
mod authors |
developers |
removes files from <hpkfilename> |
hpkval <filename> |
mod authors |
developers |
displays the checksum value for <hpkfilename> |
hud_centerid 0 |
client |
player |
toggles player ID display - * 1 is 'on', 0 is 'off' |
hud_deathnotice_time 6 |
client |
player |
sets how long death messages remain onscreen |
hud_drawhistory_time 5 |
client |
player |
sets how long HUD item icons remain onscreen |
hud_fastswitch 0 |
client |
player |
toggles fast weapon switching - * 1 is 'on', 0 is
'off' |
hud_saytext_time 5 |
client |
player |
sets how long chat messages remain onscreen |
impulse 100 |
client |
player |
enables flashlight |
impulse 101 |
|
|
gives all weapons and ammo - * 'sv_cheats' must be
set to 1 |
impulse 201 |
client |
player |
sprays logo decal |
info <userid> |
client/ server |
player/ server admin |
lists info on a player |
interp |
client |
player |
enables frame interpolation |
invlast |
client |
player |
selects previous item in inventory |
invnext |
client |
player |
selects next item in inventory |
invprev |
client |
player |
selects previous item in inventory |
ip xxx.xxx.xxx.xxx |
|
|
sets ip address |
ip_clientport 0 |
client |
player |
sets the client port for a TCP/IP game |
ip_hostport 0 |
server |
server admin |
sets the server port for a TCP/IP game |
ipx_clientport 0 |
client |
player |
sets the client port for an IPX game |
ipx_serverport 0 |
server |
server admin |
sets the server port for an IPX game |
joyadvanced 0 |
client |
joystick |
These do joystick things - who the hell
uses joysticks for FPSes anyway?!? :) |
joyadvancedupdate |
client |
joystick |
joyadvaxisr 0 |
client |
joystick |
joyadvaxisv 0 |
client |
joystick |
joyadvaxisx 0 |
client |
joystick |
joyadvaxisy 0 |
client |
joystick |
joyadvaxisz 0 |
client |
joystick |
joyforwardsensitivity -1 |
client |
joystick |
joyforwardthreshold 0.150 |
client |
joystick |
joyname 0 |
client |
joystick |
joypitchsensitivity 1 |
client |
joystick |
joypitchthreshold 0.150 |
client |
joystick |
joysidesensitivity -1 |
client |
joystick |
joysidethreshold 0.150 |
client |
joystick |
joystick 0 |
client |
joystick |
joywwhack1 0 |
client |
joystick |
joywwhack2 0 |
client |
joystick |
joyyawsensitivity -1 |
client |
joystick |
joyyawthreshold 0.150 |
client |
joystick |
keys |
server |
server admin |
shows the CD key info [more] |
kick <player> |
server |
server admin |
kicks a player from a server using their name [more] |
kick # <keys#> |
server |
server admin |
kicks a player from a server using their id keys #
- get this # from using the "keys" command [more] |
kick # <userid> |
server |
server admin |
kicks a player from a server using their userid -
get the userid from using the "users" command - **Version
4.0.1.3+ only [more] |
kill |
client |
player |
player suicides to respawn again |
killserver |
server |
server admin |
shuts down the server |
lambert 1.500 |
|
|
|
lcd_x 0 |
|
|
may have something to do with lcd display monitors |
lcd_yaw 0 |
|
|
may have something to do with lcd display monitors |
lightgamma 2.500 |
client |
video |
sets the lighting gamma value |
list |
client |
player |
lists local servers found after using the 'slist'
commands |
listdemo <demoname> |
client |
demo |
lists information about <demoname> |
listid |
server |
server admin |
lists the uniqueid's in the banlist |
listip |
server |
server admin |
lists the ip addresses in the filterban list |
load <name> |
client |
player |
loads a saved game |
loadas8bit 0 |
client |
audio |
toggles the forcing of 8-bit (lower quality) sounds
- * 1 is 'on', 0 is 'off' |
localinfo |
client |
player |
shows local settings |
log on
log off |
server |
server admin |
toggles logging [more] |
logaddress <ip> <port> |
server |
server admin |
sets the address for logfile when logging to a remote
machine |
logos |
|
|
lists decals |
lookspring 0 |
client |
mouse |
toggles automatic view centering when 'mlook' is deactivated
- * 1 is 'on', 0 is 'off' |
lookstrafe 0 |
client |
mouse |
toggles mouse strafing when 'mlook' is active - *
1 is 'on', 0 is 'off' |
lservercfgfile |
server |
server admin |
sets the listen server config file - default is listenserver.cfg |
m_filter 0 |
client |
mouse |
toggles mouse filtering (smoothing) - * 1 is 'on',
0 is 'off' |
m_forward |
client |
mouse |
sets the mouse forward speed sensitivity multiplier |
m_pitch 0.022 |
client |
mouse |
sets the mouse pitch (up and down motion) speed sensitivity
multiplier - * negative numbers result in an inverted mouselook |
m_side 0.800 |
client |
mouse |
sets the mouse strafing speed sensitivity multiplier |
m_yaw 0.022 |
client |
mouse |
sets the yaw speed sensitivity multiplier |
map <mapname> |
client/ server |
server admin |
changes the map running on server and disconnects
currently connected players [more] |
mapcyclefile 0 |
server |
server admin |
specifies the name of the list of maps to cycle through
on a server - * default is 'mapcycle.txt' |
maps <substring> |
server |
server admin |
lists maps containing <substring> |
maxplayers 16 |
server |
server admin |
sets maximum number of clients allowed on a server
[more] |
mcache |
|
|
lists modem cache contents |
menuselect <x> |
client |
player |
selects item <x> from a menu |
messagemode <text> |
client |
player |
displays <text> to all other players on a server |
messagemode2 <text> |
client |
player |
displays <text> to only other players on same
team |
model <modelname> |
client |
player |
changes current player model to <modelname> |
motd |
client |
player |
displays the Message Of The Day from the server's
motd.txt file [more] |
motd_display_time 8 |
server |
server admin |
sets the amount of time that the motd will remain
displayed on players' screens |
mp_autocrosshair 0 |
server |
server admin |
toggles the use of autoaim crosshairs - * 1 is 'on',
0 is 'off' |
mp_decals 300 |
server |
server admin |
sets the maximum number of decals to be displayed
at a time [more] |
mp_falldamage 0 |
server |
server admin |
toggles realistic fall damage - * 1 is 'on', 0 is
'off' [more] |
mp_flashlight 0 |
server |
server admin |
toggles use of flashlight for clients - * 1 is 'on',
0 is 'off' [more] |
mp_footsteps 0 |
server |
server admin |
toggles footstep sounds - * 1 is 'on', 0 is 'off'
[more] |
mp_forcerespawn 0 |
server |
server admin |
toggles forcing clients to immediately respawn when
killed - * 1 is 'on', 0 is 'off' [more] |
mp_fraglimit 40 |
server |
server admin |
sets number of frags that changes maps when reached
[more] |
mp_friendlyfire 0 |
server |
server admin |
toggles friendly fire damage from teammates - * 1
is 'on', 0 is 'off' [more] |
mp_logecho 0 |
server |
server admin |
toggles logging of echo commands - * 1 is 'on', 0
is 'off' |
mp_logfile 0 |
server |
server admin |
toggles logging during multiplayer games - * 1 is
'on', 0 is 'off' |
mp_teamlist <teamname/modelname;
teamname/modelname>
|
server |
server admin |
sets the teamnames and models used for the teams in
teamplay mode [more] |
mp_teamplay 21 |
server |
server admin |
set the flag number (such as 21 listed here) to enable
teamplay with that flag number's corresponding actions [more] |
mp_timelimit 25 |
server |
server admin |
sets the time in minutes between map changes [more] |
mp_weaponstay 0 |
server |
server admin |
toggles whether weapons remain after a player picks
them up - * 1 is 'on', 0 is 'off' [more] |
name <playername> |
client |
player |
used to change a player's name |
netbad |
|
|
simulates a bad network connection |
netchokeloop 0 |
|
|
|
netmax |
|
|
displays maximum packets and game packets |
netusage 0 |
client |
player |
toggles a network usage graph - * 1 is 'on', 0 is
'off' |
new |
client |
player |
begins a new singleplayer game |
nextdl |
client |
player |
downloads next file |
noclip 0 |
client |
player |
if turned on, players can walk through walls - * 1
is 'on', 0 is 'off', and 'sv_cheats' must be set to 1 |
nosound 0 |
client |
audio |
toggles sound - * 1 is 'on', 0 is 'off' |
notarget 0 |
client |
player |
makes players ignore you - * 'sv_cheats' must be set
to 1 |
notify |
|
|
|
password <pass> |
server |
server admin |
sets private server password |
path |
server |
server admin |
displays current search path |
pausable 0 |
server |
server admin |
toggles whether or not clients can pause a server
game - * 1 is 'on', 0 is 'off' [more] |
pause |
client |
player |
pauses a game |
ping |
server |
server admin |
displays pings of all clients |
pingservers |
client |
player |
displays pings of servers in the serverlist |
pingsv <ip:port> |
client |
player |
pings a server at <ip:port> |
play <filename> |
client |
audio |
plays a .wav designated by <filename> |
playdemo <filename> |
client |
demo |
plays <filename>.dem at normal speed |
playvol 9 |
client |
demo |
sets demo playback volume |
pm_nostucktouch 0 |
|
|
|
pm_nostudio 0 |
|
|
|
pm_pushfix 0 |
|
|
|
pm_worldonly 0 |
|
|
|
pointfile <filename> |
|
|
loads maps\<filename>.pts |
port 27015 |
server |
server admin |
sets the defualt server connection port |
precache 0 |
client |
player |
toggles preloading of all needed files at map start
- * 1 is 'on', 0 is 'off' |
prespawn |
client |
player |
|
primegren1 |
client |
player |
primes grenade type 1 |
primegren2 |
client |
player |
primes grenade type 2 |
protocol |
|
|
|
ptrack |
|
|
|
pushlatency -100 |
client |
player |
set this number to the inverse of your ping to help
latency |
quit |
client/ server |
all |
exits to windows without confirmation |
r_decals 250 |
client |
player |
sets the maximum number of decals |
r_drawadaptive 0 |
|
|
|
r_drawentities 0 |
client |
player |
toggles drawing player models and sprites - * 1 is
'on', 0 is 'off' |
r_drawviewmodel 0 |
client |
player |
toggles drawing player weapon model - * 1 is 'on',
0 is 'off' |
r_dynamic 0 |
client |
video |
toggles dynamic lighting - * 1 is 'on', 0 is 'off' |
r_fullbright |
client |
player |
toggles maximum brightness in local games only - *
1 is 'on', 0 is 'off' |
r_glowshellfreq 2.2 |
|
|
|
r_lightmap <map#> |
client |
developers |
software rendering mode only - * displays one of four
(0,1,2,3) possible lightmaps to view range of switched lights |
r_lightstyle <style#> |
client |
developers |
software rendering mode only - * displays only specified
lighting style for viewing full range of pulsing, blinking, etc.
lighting effects |
r_mirroralpha 0 |
client |
player |
toggles reflective textures - * 1 is 'on', 0 is 'off' |
r_mmx 0 |
client |
player |
toggles MMX xalculations for MMX cpu's - * 1 is 'on',
0 is 'off' |
r_netgraph 0 |
client |
player |
toggles graph of network conditions - *0 is 'off',
1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize |
r_norefresh 0 |
|
|
toggles clearing HUD and console before redrawing
- * 1 is 'on', 0 is 'off' |
r_novis 0 |
|
|
toggles drawing underwater polygons - * 1 is 'on',
0 is 'off', 'r_wateralpha' must be set to 1 |
r_shadows 0 |
client |
player |
toggles players' shadows - * 1 is 'on', 0 is 'off' |
r_speeds 0 |
client |
developers |
toggles average fps, draw speed and polygon info -
* 1 is 'on', 0 is 'off', very useful when making maps |
r_traceglow 0 |
|
|
toggles inclusion of monsters in glow sprite occlusion
checking - * 1 is 'on', 0 is 'off' |
r_wadtextures 0 |
|
|
|
r_wateralpha 0 |
client |
player |
toggles alpha blending underwater - * 1 is 'on', 0
is 'off', 'r_novis' must be set to 1 |
rate 5000 |
client |
player |
sets client data rate - * 1000 - 5000 for modems,
and 10000+ for LAN |
rcon <password>
rcon <command> |
client/ server |
server admin |
remote console command of a server - * <password>
must be given first by rcon client before any commands will be accepted
by the server [more] |
rcon_address <ip addy> |
server |
server admin |
sets the rcon ip address [more] |
rcon_password <pass> |
server |
server admin |
sets the rcon password [more] |
rcon_port 27015 |
server |
server admin |
sets the rcon console port [more] |
reconnect |
client |
player |
reconnects to the current server |
record <filename> |
client |
demo |
begins to record a demo and saves it to Half-Life\Valve\<filename>.dem |
registered 0 |
server |
server admin |
|
reload |
client/ server |
server admin |
reloads current map |
removedemo <demo> <sgmt> |
|
demo |
removes a segment <sgmt> from <demo> |
removeid <uniqueid> |
server |
server admin |
removes uniqueid from being banned on a server - **Version
3.0.1.3 / 4.0.1.3+ only [more] |
removeip <ip addy> |
server |
server admin |
removes ip address from the filterban list [more] |
resourcelist |
client |
player |
lists all loaded resources |
resources |
client |
player |
lists loaded decals |
restart |
client/ server |
server admin |
restarts the current map and cleans the slate |
retry |
client |
player |
tries four more times to connect to a server that
has already failed four connect attempts |
room_delay 0.3 |
client |
audio |
3D sound setting |
room_dlylp 2 |
client |
audio |
3D sound setting |
room_feedback 0.42 |
client |
audio |
3D sound setting |
room_left 0 |
client |
audio |
3D sound setting |
room_lp 0 |
client |
audio |
3D sound setting |
room_mod 0 |
client |
audio |
3D sound setting |
room_off 0 |
client |
audio |
3D sound setting |
room_refl 0 |
client |
audio |
3D sound setting |
room_refl 0 |
client |
audio |
3D sound setting |
room_rvblp 0 |
client |
audio |
3D sound setting |
room_size 0 |
client |
audio |
3D sound setting |
room_type 20 |
client |
audio |
3D sound setting |
s_2dvolume 1 |
client |
audio |
maximum volume at which 2D sounds are played - * range
from 0 to 1.0 |
s_a3d 0.000000 |
client |
audio |
toggles A3D support - * 1 is 'on', 0 is 'off' |
s_automax_distance 30 |
client |
audio |
sets the distance for maximum sound volume |
s_automin_distance 2 |
client |
audio |
sets the distance for minimum sound volume |
s_blipdir 0 |
|
|
|
s_bloat 2.0 |
client |
audio |
bloat factor for polygons in A3D 2.0 only |
s_buffersize 65536 |
client |
audio |
sets the buffer size |
s_disable_a3d 0 |
client |
audio |
toggles disabling a3D - * 1 is 'on', 0 is 'off' |
s_distance 60 |
client |
audio |
adjust the ratio of game units to meters, affecting
velocity, positioning and distance - * higher the number, the closer
everything gets in audio terms - range from 0 to infinity |
s_doppler 0.0 |
client |
audio |
adjusts the doppler - * 1 is 'on', 0 is 'off', range
from 0 to 10, and is very sensitive |
s_eax 0 |
client |
audio |
toggles EAX support - * 1 is 'on', 0 is 'off' |
s_enable_a3d |
client |
audio |
enables A3D support |
s_geometry 0 |
client |
audio |
toggles geometry rendering in A3D 2.0 only - * 1 is
'on', 0 is 'off' |
s_leafnum 0 |
|
|
|
s_materials 0 |
|
|
|
s_max_distance 1000 |
client |
audio |
maximum distance from the listener before rolloff
is no longer applied - * valid range from 's_min_distance' to infinity |
s_min_distance 5 |
client |
audio |
minimum distance a source will be from the listener
before rolloff is applied - * range from 0 to 's_max_distance' |
s_numpolys 200 |
client |
audio |
maximum polygons to be rendered in A3D 2.0 only -
setting this to 0 is the same as turning off 's_geometry' - * range
from 0 to infinity |
s_occfactor 0.250 |
client |
audio |
transmission value of material - the smaller the number,
the less sound passes through material - * range from 0 to 1.0 |
s_occlude 0 |
client |
audio |
toggles sound passing throug material (occlusions)
in A3D 2.0 only - * 1 is 'on', 0 is 'off' |
s_polykeep 1000000000 |
client |
audio |
|
s_polysize 10000000 |
client |
audio |
|
s_refdelay 4 |
client |
audio |
delays between a source and its closest reflection
in A3D 2.0 only - higher the delay, the more time it takes between
when the source and its first reflection is played - * range from
0 to 100 |
s_refgain 0.4 |
client |
audio |
adjusts the gain on each reflection in A3D 2.0 only,
where the effects of distance are increased: high frequencies are
filtered and volume lowered - * range from 0 to 10 |
s_rolloff 1.0 |
client |
audio |
|
s_showtossed 0 |
client |
audio |
|
s_usepvs 0 |
client |
audio |
|
s_verbwet 0.25 |
client |
audio |
controls the wet/dry mix of reverb for A3D only -
higher the number, the more wet the sounds - * range from 0 to 1.0 |
save |
client |
player |
save current game in single player only |
saveme |
client |
player |
calls for a medic |
say "message" |
client |
player |
chat with all other players on a server |
say_team "message" |
client |
players |
relay a message to only your teammates |
scr_centertime 2 |
|
|
sets how long server messages remain on the screen |
scr_connectmsg "msg" |
|
|
displays "msg" in screen's lower left |
scr_connectmsg1 "msg" |
|
|
displays "msg" 1 in screen's lower left |
scr_connectmsg2 "msg" |
|
|
displays "msg" 2 in screen's lower left |
scr_conspeed 600 |
client |
player |
sets the console scroll speed |
scr_ofsx 0 |
client |
player |
sets the screen message offset |
scr_ofsy 0 |
client |
player |
sets the screen message offset |
scr_ofsz 0 |
client |
player |
sets the screen message offset |
scr_printspeed 7 |
client |
player |
sets the screen message print speed |
scr_transparentui 1 |
|
|
|
screenshot |
client |
player |
captures the screen and saves it in the Half-Life/Valve
directory |
sensitivity 9 |
client |
mouse |
sets the sensitivity of the mouse |
servercfgfile |
server |
server admin |
sets the sercer config file - * default is server.cfg |
serverinfo |
client |
player |
displays the server infromation |
serverprofile <profile string> |
server |
server admin |
sets the server profile |
setdemoinfo <demo> <sgmt> info |
client |
demo |
adds information to a demo, such as a text title,
play 'tracknum', fade <in/out> or <fast/slow> |
setinfo |
client |
player |
- * i.e., 'setinfo "ts" "0"' or
'setinfo "dc" "0"' |
setinfo tf_id <Battle ID> |
client |
player |
sets the tfc clan battle id [more] |
setmaster <ip or hostname> |
server |
server admin |
sets the master server - * use either an ip addy or
a hostname [more] |
sfeign |
client |
player |
fakes death - * spy class only |
shortname |
client |
player |
displays client's name |
showdrop 0 |
client |
player |
toggles the display of dropped packets - * 1 is 'on',
0 is 'off' |
showinfo 0 |
client |
player |
toggles display of all packets - * 1 is 'on', 0 is
'off' |
showpackets 0 |
client |
player |
toggles network packet info display - * 1 is 'on',
0 is 'off' |
showpause 0 |
client |
player |
toggles pause of graphic display - * 1 is 'on', 0
is 'off' |
showram 0 |
client |
player |
toggles display of available ram - * 1 is 'on', 0
is 'off' |
showtriggers 0 |
client |
developers |
toggles display of map trigger entities - * 1 is 'on',
0 is 'off' |
sizedown |
client |
player |
decreases screen size and increases fps |
sizeup |
client |
player |
increases screen size and decreases fps |
skill 1 |
client |
player |
sets the skill level in singleplayer and coop mode |
skin 0 |
client |
player |
sets the model skin |
skipdl |
client |
player |
skips the current download and moves on to the next,
if any exist |
skipul |
client |
player |
skips the current upload and moves to the next, if
any exist |
slist |
client |
player |
searches for local servers - * use 'list' to display
this list |
slot1 |
client |
player |
select weapon group 1 (or menu item 1) see 'use' |
slot2 |
client |
player |
select weapon group 2 (or menu item 2) see 'use' |
slot3 |
client |
player |
select weapon group 3 (or menu item 3) see 'use' |
slot4 |
client |
player |
select weapon group 4 (or menu item 4) see 'use' |
slot5 |
client |
player |
select weapon group 5 (or menu item 5) see 'use' |
slot6 |
client |
player |
select weapon group 6 (or menu item 6) see 'use' |
slot7 |
client |
player |
select weapon group 7 (or menu item 7) see 'use' |
slot8 |
client |
player |
select weapon group 8 (or menu item 8) see 'use' |
slot9 |
client |
player |
select weapon group 9 (or menu item 9) see 'use' |
slot10 |
client |
player |
select weapon group 10 (or menu item 10) see 'use' |
snapshot |
client |
player |
takes a screenshot |
snapto |
|
|
|
snd_noextraupdate 0 |
client |
audio |
toggles extra sound system updates - * 1 is 'on' and
only use if having problems, 0 is 'off' |
snd_show 0 |
client |
audio |
toggles the display of which sounds are being played
- * 1 is 'on', 0 is 'off' |
soundfade <parameter> |
client |
audio |
sets the soundfade parameters - *<param> = <%><hold>[<out><in>] |
soundinfo |
client |
audio |
displays the number of stereo channels, samples, samplebits,
speed DMA, and sound channels |
soundlist |
client |
audio |
displays a list of all loaded sounds |
spawn |
client |
player |
spawns a player back into the game |
speak <message> |
client |
player |
to say something over the intercom - * try: hello,
#000000, mesa, you, go alert |
special |
client |
player |
displays the special menu for each class |
spectator 0 |
client |
player |
toggles entering a game as a spectator - * 1 is 'on',
0 is 'off' - spectator mode does not currently work |
startdemos |
client |
demo |
begins playing demos in a loop |
startmovie <filename> |
client |
demo |
plays a movie |
status |
server |
server admin |
lists each client and the following info for each
client: user#, frags, name, framerate, latency, ping, packet drop
% |
stop |
client |
demo |
stops the recording of a demo |
stopdemo |
client |
demo |
stop the playing of a demo |
stopsound |
client |
audio |
stops playing the current sound |
stuffcmds |
server |
server admin |
used to initialize client console commands from server
and restarts server and then does some funky thing to the server
display |
suitvolume 0.220000 |
client |
audio |
sets the volume of the HEV suit |
sv_accelerate 10 |
server |
server admin |
sets the player acceleration for a server |
sv_aim 0 |
server |
server admin |
toggles auto-aim for clients - * 1 is 'on', 0 is 'off'
[more] |
sv_airaccelerate 10 |
server |
server admin |
sets the movement speed while player is in the air |
sv_airmove 0 |
server |
server admin |
toggles clients ability to move in the air |
sv_allow_download |
server |
server admin |
enables ability of clients to download maps and decals |
sv_allow_upload |
server |
server admin |
enables ability of clients to upload models and decals |
sv_allowdownload 0 |
server |
server admin |
toggles the ability of clients to download maps and
decals - * 1 is 'on', 0 is 'off' |
sv_allowupload 0 |
server |
server admin |
toggles the ability of clients to upload models and
decals - * 1 is 'on', 0 is 'off' |
sv_bounce 0 |
server |
server admin |
toggles bounce pads - * 1 is 'on', 0 is 'off' |
sv_challengetime 15 |
server |
server admin |
sets the time allowed for clients to connect to a
game |
sv_cheats 0 |
server |
server admin |
toggles cheats - * 1 is 'on', 0 is 'off' |
sv_clienttrace 3.5 |
server |
server admin |
sets the client bounding box for collisions |
sv_clipmode 0 |
server |
server admin |
toggles client clipping mode - * 1 is 'on', 0 is 'off' |
sv_friction 4 |
server |
server admin |
sets friction |
sv_gravity 800 |
server |
server admin |
sets level of in-game gravity |
sv_idealpitchscale 0.800 |
server |
server admin |
sets the pitch preference |
sv_lan 0 |
server |
server admin |
toggles LAN server mode - * 1 is 'on', 0 is 'off' |
sv_language 0 |
server |
server admin |
sets language |
sv_logrelay |
|
|
|
sv_maxrate 5000 |
server |
server admin |
sets the maximum data rate allowed on a server - good
for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only [more] |
sv_maxspectators 8 |
server |
server admin |
sets the maximum number of spectators - spectator
mode does not currently work |
sv_maxspeed 500 |
server |
server admin |
sets the maximum player speed for all clients [more] |
sv_maxvelocity 2000 |
server |
server admin |
sets the maximum velocity |
sv_minrate 8000 |
server |
server admin |
sets the minimum data rate allowed on a server - good
for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only [more] |
sv_netsize 0 |
server |
server admin |
sets the maximum network packet size - * 0 = auto |
sv_newunit 0 |
server |
server admin |
|
sv_password 0 |
server |
server admin |
sets a password for clients to enter a server |
sv_print_custom |
server |
server admin |
gives me SZ_Overflow error and then exits server |
sv_sendvelocity 1 |
server |
server admin |
|
sv_showcmd 0 |
server |
server admin |
|
sv_skyname 0 |
server |
server admin |
sets the sky texture |
sv_smartdelta 1 |
server |
server admin |
|
sv_spectalk 1 |
server |
server admin |
toggles allowing spectator clients to chat - * 1 is
'on', 0 is 'off' - spectator mode does not currently work |
sv_spectator_password 0 |
server |
server admin |
sets a password for clients to enter spectator mode
- spectator mode does not currently work |
sv_spectatormaxspeed 500 |
server |
server admin |
sets the maximum movement speed of spectators - spectator
mode does not currently work |
sv_stepsize 18 |
server |
server admin |
sets monster and player auto step-up size - * larger
values allows auto-climbing of steeper slopes |
sv_stopspeed 100 |
server |
server admin |
speed at which the player stops when running forward,
back, left or right |
sv_timeout 65 |
server |
server admin |
sets the timeout inactivity limit |
sv_type |
server |
server admin |
enables server cpu and os type to be given out on
server queries |
sv_upload_maxsize 0 |
server |
server admin |
sets the maximum upload file size |
sv_wateraccelerate 10 |
server |
server admin |
sets the in-water acceleration of clients |
sv_wateramp 0 |
server |
server admin |
|
sv_waterfriction 1 |
server |
server admin |
sets friction underwater |
sv_zmax 4096 |
server |
server admin |
sets the maximum zbuffer size |
swapdemo <demo> <seg> <seg> |
client |
demo |
swaps two segments' positions inside a demo |
team 0 |
server |
server admin |
toggles team mode - * 1 is 'on', 0 is 'off' |
team1_color <color> |
server |
server admin |
sets team1 color |
team1_model <model> |
server |
server admin |
sets team1 model |
team1_name <name> |
server |
server admin |
sets team1 name |
team1_skin <skin> |
server |
server admin |
sets team1 skin |
team2_color <color> |
server |
server admin |
sets team2 color |
team2_model <model> |
server |
server admin |
sets team2 model |
team2_name <name> |
server |
server admin |
sets team2 name |
team2_skin <skin> |
server |
server admin |
sets team2 skin |
tell <message> |
client |
player |
speks a message |
texgamma 2 |
client |
player |
possibly sets the gamma of the text? |
tf_weapon_ac |
client |
player |
selects assault cannon weapon - * hw class only |
tf_weapon_autorifle |
client |
player |
selects autorifle weapon - * sniper class only |
tf_weapon_axe |
client |
player |
selects crowbar - *sniper, soldier, demoman, hw, and
pyro classes only |
tf_weapon_flamethrower |
client |
player |
selects flamethrower - * pyro class only |
tf_weapon_gl |
client |
player |
selects grenade launcher - * demo class only |
tf_weapon_ic |
client |
player |
selects incendiary cannon - * pyro class only |
tf_weapon_knife |
client |
player |
selects knife - * spy class only |
tf_weapon_medikit |
client |
player |
selects medkit - * medic class only |
tf_weapon_ng |
client |
player |
selects nailgun - * sniper and scout classes only |
tf_weapon_pl |
client |
player |
selects pipe launcher - * demo class only |
tf_weapon_railgun |
client |
player |
selects railgun - * engineer class only |
tf_weapon_rpg |
client |
player |
selects rocket launcher - * soldier class only |
tf_weapon_shotgun |
client |
player |
selects single-barrel shotgun - * scout, soldier,
demoman, medic, hw, and pyro classes only |
tf_weapon_sniperrifle |
client |
player |
selects sniper rifle - * sniper class only |
tf_weapon_spanner |
client |
player |
selects the spanner/wrench - * engineer class only |
tf_weapon_superng |
client |
player |
selects the super nailgun - * medic class only |
tf_weapon_supershotgun |
client |
player |
selects double-barrel shotgun - * soldier, medic,
hw, spy, and engineer classes only |
tf_weapon_tranq |
client |
player |
selects the tranquilizer gun - * spy class only |
tfc_adminpwd <password> |
server |
tfc admin |
sets the tfc admin password - *use "admin <password"
in the in-game console to take rcon of server |
tfc_autoteam 0 |
server |
server admin |
toggles auto-team selection - * 1 is 'on', 0 is 'off' |
tfc_balance_scores 0 |
server |
server admin |
toggles team balancing by score - * 1 is 'on', 0 is
'off' |
tfc_balance_teams 0 |
server |
server admin |
toggles team balancing by number of players - * 1
is 'on', 0 is 'off' |
tfc_birthday |
server |
server admin |
toggles birthday mode (explosives appear as presents)
- * 1 is 'on', 0 is 'off' |
tfc_clanbattle 0 |
server |
server admin |
toggles tfc clan battle (tournament) mode - * 1 is
'on', 0 is 'off' |
tfc_clanbattle_ceasefire 0 |
server |
server admin |
toggles ceasefire mode - * 1 is 'on', 0 is 'off',
'tfc_clanbattle' must be set to 1 |
tfc_clanbattle_locked 0 |
server |
server admin |
toggles locked (play) mode - * 1 is 'on', 0 is 'off',
'tfc_clanbattle' must be set to 1 |
tfc_clanbattle_prematch 0 |
server |
server admin |
toggles prematch (practice) mode - * 1 is 'on', 0
is 'off', 'tfc_clanbattle' must be set to 1 |
tfc_fragscoring 0 |
server |
server admin |
toggles inclusion of frags in team score total - *
1 is 'on', 0 is 'off' |
tfc_respawndelay 0 |
server |
server admin |
sets respawn delay in tfc games |
tfc_spam_limit 20 |
server |
server admin |
sets number of messages per time period that will
cause spamming penalty |
tfc_spam_penalty1 8 |
server |
server admin |
sets spam penalty level 1 |
tfc_spam_penalty2 2 |
server |
server admin |
sets spam penalty level2 |
thirdperson |
client |
player |
enables third-person view |
throwgren |
client |
player |
throws the grenade type last primed with 'primegren1'
or 'primegren2' |
timedemo <demoname> |
client |
demo |
plays <demoname>.dem at max fps and reports
average fps |
timerefresh |
client |
player |
player spins in plave and reports average fps for
the spinning view |
toggleconsole |
client |
player |
toggles the console screen - * usually bound to '~' |
topcolor 30 |
client |
player |
sets the model top color |
traceralpha 0.500 |
client |
player |
sets tracer bullet alpha component |
tracerblue 0.400 |
client |
player |
sets tracer bullet blue component |
tracergreen 0.800 |
client |
player |
sets tracer bullet green component |
tracerlength 0.800 |
client |
player |
sets the tracer bullet length |
traceroffset 30 |
client |
player |
sets the tracer bullet offset |
tracerred 0.800 |
client |
player |
sets the tracer bullet red component |
tracerspeed 6000 |
client |
player |
sets the tracer bullet speed |
unbind <key> |
client |
player |
removes binding to key <key> |
unbindall |
client |
player |
removes all key bindings |
upload |
client |
player |
uploads files to a server |
uprate |
client |
player |
displays the transmission rate to a server |
use <item> |
client |
player |
uses an item or weapon, such as 'use weapon_crowbar' |
user <name/id#> |
client |
player |
lists model color, name, rate, and model for specified
user [more] |
users |
server |
server admin |
lists all players with their corresponding userid's
(#'s generated by server) and uniqueid's (id # unique per cd key
and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only [more] |
v_centermove 0.150 |
|
|
|
c_centerspeed 500 |
|
|
|
v_dark 0 |
|
|
|
v_kickpitch 0.600 |
client |
player |
sets the amount player view pitch changes when player
is hit |
v_kickroll 0.600 |
client |
player |
sets the amount player view roll changes when player
is hit |
v_kicktime 0.500 |
client |
player |
sets the duration of player view pitch and roll when
player is hit |
version |
client |
player |
gives build version and date it was installed |
vid_config_x 800 |
client |
video |
sets horizontal screen resolution |
vid_config_y 600 |
client |
video |
sets vertical screen resolution |
vid_d3d 0 |
client |
video |
toggles Direct3D support - * 1 is 'on', 0 is 'off' |
vid_describemode |
client |
video |
displays video mode settings |
vid_mode 0 |
client |
video |
sets video mode |
vid_nopageflip 0 |
client |
video |
toggles disabling video page flipping - * 1 is 'on',
0 is 'off' |
vid_stretch_by_2 |
client |
video |
enables video stretching (for interlaced display) |
vid_wait 0 |
client |
video |
toggles video sync - * 1 is 'on', 0 is 'off' |
viewframe |
client |
video |
enables wire-frame display - * OpenGL only |
viewmodel |
client |
player |
enables model display |
viewnext |
client |
player |
selects next model |
viewprev |
client |
player |
selects previous model |
viewsize 120 |
client |
player |
sets view size |
violence_ablood 0 |
client |
player |
toggles blood - * 1 is 'on', 0 is 'off' |
violence_agibs 0 |
client |
player |
toggles gibs - * 1 is 'on', 0 is 'off' |
violence_hgibs 0 |
client |
player |
toggles gibs - * 1 is 'on', 0 is 'off' |
volume 1.0 |
client |
audio |
sets game volume |
wait |
client |
player |
pauses for 1 tick during running an alias or script |
waterroom_type 14 |
|
|
|
wc |
|
|
|
weapon_357 |
client |
player |
weapon name for .357 magnum - * for example, 'use
weapon_357' |
weapon_9mmAR |
client |
player |
weapon name for .9mm assault rifle - * i.e., 'use
weapon_9mmAR' |
weapon_9mmhandgun |
client |
player |
weapon name for .9mm pistol - * i.e., 'use weapon_9mmhandgun' |
weapon_crossbow |
client |
player |
weapon name for crossbow - * i.e., 'use weapon_crossbow' |
weapon_crowbar |
client |
player |
weapon name for crowbar - * i.e., 'use weapon_crowbar' |
weapon_egon |
client |
player |
weapon name for egon gun - * i.e., 'use weapon_egon' |
weapon_gauss |
client |
player |
weapon name for gauss gun - * i.e., 'use weapon_gauss' |
weapon_handgrenade |
client |
player |
weapon name for handgrenade - * i.e., 'use weapon_handgrenade' |
weapon_hornetgun |
client |
player |
weapon name for hornet gun - * i.e., 'use weapon_hornetgun' |
weapon_rpg |
client |
player |
weapon name for rocket launcher - * i.e., 'use weapon_rpg' |
weapon_satchel |
client |
player |
weapon name for satchel charge - * i.e., 'use weapon_satchel' |
weapon_shotgun |
client |
player |
weapon name for shotgun - * i.e., 'use weapon_shotgun' |
weapon_snark |
client |
player |
weapon name for snarks - * i.e., 'use weapon_snark' |
weapon_tripmine |
client |
player |
weapon name for tripwire mines - * i.e., 'use weapon_tripmine' |
writeid |
server |
server admin |
writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+
only [more] |
writeip |
server |
server admin |
writes ip addresses to listip.cfg [more] |
zoom_sensitivity_ratio 1.200 |
client |
player |
sets mouse sensitivity while using weapon zoom |